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1994-09-01
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The World's Greatest Super-Hero Games
Acord Games, 823 Salmon, Dallas, TX 752O8 214-942-1462
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└──────┘└───┘ └───────┘ └─┘ └─┘ └─┘ └─┘
CAPT. ZOOSE 1. ZAPPED BY THE LIGHT! You are Captain Zoose, an android
superhero, who has embarked on a mission to save humankind from space
invaders. Use arrow keys to move, space-bar to shoot, & <Z> key to jump.
Explore strange worlds and fight your way to victory in this VGA arcade
superhero adventure game.
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CAPN ZAPN 1. KOZMIK JOURNEYS. Our newest superhero adventure game, with
arcade-style action, an easy-moving character, eighteen levels, scrolling
screens, fully animated adversaries, bizarre & unusual worlds. You are
Capn Zapn, space explorer who journeys to other planets collecting
treasures, fighting monsters. VGA.
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ZAPPER 1. ZAPPER IN NEVERWHERE. You were sitting at your computer one
day, totally absorbed and hypnotized by its trance-inducing coruscations,
when suddenly, zap! --A ligntning bolt came crashing through the window
and surged through you and your computer. Blackness overwhelmed you for a
few moments that seemed endless. When your consciousness began to return,
a swirling light of meaningless gyrations gradually began to slow down
until something could be made of them. And, as things slowly cleared, you
found yourself somehow blended into the heart of the computer in a
landscape molded from transistors and chips, caught up, captured and
trapped in a world beyond the limits of human imagination, in another
dimension, another time and space, you would come to call the enchanted
land of Neverwhere -- a world wherein you will be called ZAPPER!
Enchanting though this place called Neverwhere may be, you find
yourself driven and compelled by one obsession. This feeling grows so
intense that it overwhelms your every thought. This drive, this yearning
to get out of this place and find some way to get back into the real
world of your loved ones and friends becomes your dominant impulse. Your
every action becomes more and more bent on getting out, on escaping,
on returning to life from whatever state this may be.
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█▄▄▄ █ █ █ █ █▄▄ █ ▀▄ █
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▒▓▄▄ ▒▓███ ▄▄▄▒▓ ▒▓ ▓ ▒ ▒
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You have been summoned to return to Neverwhere, where you venture all
the way to its capital city Zapperstein on a reluctant mission to save
the Zargons from an evil ruler ... but you never lose sight of your real
mission which is to escape this bizarre world inside the computer and
find your way back to the real world of your loved ones and friends.
Enchanting though this place called Neverwhere may be, you find
yourself driven and compelled by one obsession. This feeling grows so
intense that it overwhelms your every thought. This drive, this
yearning to get out of this place and find some way to get back to the
real world of your loved ones & friends becomes your dominant impulse.
Your every action becomes more and more bent on getting out--ESCAPING!
════════════════════════════════════════════════════════════════════════════
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█▄▄▄ █ █ █ █ █ █ █ █ █ █ ▄█▄
╓─╥─┐ ╥ ┬ ╓── ╓── ╓──┐ ╓─╖ ┬ ╓─╥─┐ ╓──┐ ╓──┐ ╓─╥─┐ ─╥─ ╓──┐
║ ╟──┤ ╟─ ║─ ║──┤ ║ ║ │ ║ ╟──┤ ╙──┐ ║ ║ ║
╨ ╨ ┴ ╨── ╨ ╨ ┴ ╨ ╙─┘ ╙ ╨ ┴ ╙──┘ ╨ ─╨─ ╙──┘
███████┐ ███████┐ ████████┐ ████┐██┐██┐ ███████┐ ██┐ ██┐ TM ██┐
└───██┌┘ ██┌──██│ ██┌───██│ ██████████│ ██┌──██│ ████┐ ██│ ██│
██┌┘ ██│ ██│ ██│ ██│ ██┌─██┌─██│ ██│ ██│ ██┌██┐██│ ██│
██┌─┘ ███████│ ████████│ ██│ ██│ ██│ ███████│ ██│ ████│ ██│
███████│ ██┌──██│ ██┌─────┘ ██│ ██│ ██│ ██┌──██│ ██│ ██│ └─┘
███████│ ██│ ██│ ██│ ██│ ██│ ██│ ██│ ██│ ██│ ██│ ██┐
└──────┘ └─┘ └─┘ └─┘ └─┘ └─┘ └─┘ └─┘ └─┘ └─┘ └─┘ └─┘
What became of the original Zapper whom you learned about in Zapper 1?
You ponder this question for some time, until your head begins spinning
and you feel an uncanny power surging through your consciousness. You
collapse to the floor in a trance-like state and pictures begin flashing
through your mind,and they are so real and amazingly vivid to the extent
that you realize that the events unfolding before your mind's eye are
very real,that you are seeing them with some clairvoyant superpower. You
see a hero in a costume very similar to your own. You realize that he is
the original Zapper, and decide to call him Zapman, to distinguish him
from yourself. He is on an alien planet or dimension, a place very far
away, and the look of desperation on his face shows that he is not happy
where he is. You soon perceive that he has been kidnapped by an evil
alien force, and is trying to escape.
This is where the story of the FANTASTIC ZAPMAN begins, and it is up to
you with your skills and dexterity to help maneuver him to free himself
from the evil clutches of his captors!
... without getting killed or trapped!
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WORLD'S GREATEST SUPERHERO GAMES!
The games in this catalog are shareware. Until November 1, 1993, we
are offering you a special deal that can't be beat! We will send you any
2 games of your choice free, & we will even pay the postage. After Nov.1,
we'll charge $5 per game for postage, time & expenses, so order now!
Feel free to distribute any of our shareware games freely to all your
associates, friends, customers, etc.
If you want a copy of all our games,send $2O to ACORD GAMES,823 Salmon,
Dallas,TX 752O8! Please specify 5¼" or 3½" disk size.
Sincerely yours,
Gary Acord, Artist, Writer, Producer, and Programmer
President, ACORD GAMES
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█ ZAPPER, ZAPMAN, CAPN ZAPN, & CAPT. ZOOSE are copyrighted July 1992 by █
█ Gary Acord, ACORD GAMES, 823 Salmon, Dallas, TX 752O8. █
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